Mark Overmars Recognized by Game Developer Mag.

[Gamasutra here reprints the latest installment of Game Developer magazine's Game Developer 50, which attempts to put faces and names to some of the most significant contributions to the game industry over the last year. This article first appeared in the November 2010 issue of Game Developer, for which physical and digital subscriptions are now available.]

People are what power our industry. Development teams pull together to create awe-inspiring pieces of interactive technology, and rarely outside of the indie world is any one piece of a game a single-person effort. But at times it's nice to single out those who have made great strides for our industry, on an individual level, even as a team leader.

And so, we present here our second-annual editor-chosen list of 50 important accomplishments of the last year-or-so, in the fields of art, programming, design, business, and evangelism, attempting to focus on the specific achievements of specific persons.


Mark Overmars
YoYo Games

Mark Overmars' Game Maker engine is a key learning tool for budding gave developers. By abstracting game creation with simple drag-and-drop functionality, Game Maker allows beginning users to easily build working games without programming. Those wanting to go deeper can utilize the Game Maker Language to script complex game logic, as well.

This, combined with the tool's nominal cost, has lowered the barrier to game development to almost nil. But don't assume that amateur hour is the rule of the day. Standout indie titles like Spelunky and Seiklus are creative examples of what is possible with the tool.

Congrats Prof. Overmars from the Game Maker Gazette!
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About Game Maker Gazette

Gazette is a blog focusing on Game Maker related content like product news, YoYo Games news, Game Maker media, gossip, competitions and more.


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