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Join Brian Fetcher (Host), Christopher, Sandy Duncan, Landon Podbielski and Kolink in a deep Game Maker and YoYo Games discussion. The podcast was recorded over a period of 2 hours.
Length: 00:54:35 (0 Hour / 54 Minutes / 35 Seconds)
"This changed the way I look at YoYo Games" - Brian Fetcher
"GMIndie Podcast 2 with Sandy Duncan is the most significant GM media ever released" - NakedPaulToast
"It really changed what I thought about Sandy, and it was really insightful to the future of GM" - Pinpickle
"It's amazing. A must hear" - Michael
"Dude, that was INSPIRATIONAL!" - Kevin
Topics of discussion
*Advertisement* (GMIndie / Help produce good Game Maker media)
GAME MAKER
1. Game Maker's poor 3D Support
originally, Game Maker didn't support 3D. But now that it does, will YYG plan to improve it?
2. Game Maker's interface
we got a new icon. perhaps it's time for a new interface? If so, what would it look like?
3. Dropping the Game Maker runner?
will game maker ever compile games instead of using an interpreter?
4. Game Maker compatibility
a). Both versions of game maker being able to export for both versions. Both PC and Mac.
b). There is a game maker version that exports to PSP. Will the mac version do it too?
5. Game Maker on other platforms
a). Game Maker for the IPhone (OS4)
b). Game Maker for Nintendo (DSi)
YOYO GAMES
A little more about YYG / Future plans (*Special*)
1. Step up YYG Podcast & Top rated tab (on the PLAY page) should take into account vote count as well as rating.
a). Trash filter & Top rated tab (on the PLAY page) should take into account vote count as well as rating.
b). Putting game titles in tags as default
c). YYG homepage genre windows
should they be in order according to popularity?
d). YYG Spotlight slide
perhaps showing more than 8 games?
2. YoYo games reviewers - good games should be reviewed by the site (volunteers)
3. Multiple Accounts on YYG.
a). Why not 1 account going to the whole YYG community?
b). Why does the site time out and the forums not time you out?
*Credits / Announcement about a future podcast / Disclaimer*
Click this link to Download GMIndie Podcast II
Click this link to Listen to GMIndie Podcast II
Sorry, no funny take-out's this time. Maybe next time ;)
GMIndie Podcast III coming soon.
GMIndie Podcast II
19 comments
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April 30, 2010 at 5:27 PM
we had lots of fun recording this broadcast. it was an honor doing this with sandy. he's a great guy with great ideas. i hope yyg lives on forever ;)
April 30, 2010 at 6:21 PM
oh my god! how did you get sandy to be in there? thats awesome!!!!!!!!!!!!!!!!!
April 30, 2010 at 6:37 PM
um. we asked him? O.o
lol glad you liked it. our point was to produce some quality game maker media =3
April 30, 2010 at 6:45 PM
If Sandy is reading this, I want to thank him for giving us this opportunity. The podcast was a lot of fun, and being able to talk to someone so involved in something I've been following for 10 years really makes everything worth while.
April 30, 2010 at 6:47 PM
you probably learned something new about game maker eh? XD i know i did. =3
May 1, 2010 at 1:00 AM
Wow, I like this. Goes into such great detail with future plans... O_O Great job on the podcast.
May 1, 2010 at 4:44 AM
To GMIndie: Wow! Great Podcast
To Sandy: Wish I could of made it. I had school :( Nice job on the podcast and its an amazing opportunity for those who were able to attend!
GMIndie Bret (also the Gazette manager...)
May 1, 2010 at 3:55 PM
Is there a written version ? I am very interested in it, but like many non-english-speaking people, I can only read and write english, I don't understand when I hear it... :(
May 1, 2010 at 5:10 PM
I like the idea of podcast. Amazing work.
May 1, 2010 at 5:12 PM
penny, are you back? =P
hey who deleted my comment?
May 1, 2010 at 5:17 PM
@Anonymous um, philip gamble made a summary for that. it lists some of the stuff that was discussed in there. its obvious that he listened to the whole thing =P
May 1, 2010 at 6:32 PM
Thanks.
I did not understand the part about outsourcing the website development, do they start doing it or stop doing it ?
So they do not have any plan to improve Instant Play into a web pluggin ? Since they will work on making Instant Play work with other browsers, maybe it could give rise to remaking Instant Play from the bottom. I mean it would be so great to have the GM-interpreter as a webbrowser pluggin that we could use on our websites, to have it interpret our games just like flashplayer does with swf files, instead of just making an exe automaticaly download and launch itself... And this way the firewalls would stop boring us each time games want to send highscores to the website and so on, like they do with exes...
Though I understand it would probably be a lot of work, I see some other engines are going this way, because so much people prefer playing little games directly in their browsers. Torque is now making one. Multimedia Fusion now let you buy an "export to flash" module. ExpressGM, Playbits and Popfly, can export to Silverlight... But us GM users still miss it. :(
Please ask next time.
May 1, 2010 at 6:35 PM
will do cuz that is a very good question. =)
if you have any suggestions for future features in game maker, post them in a reply to CLICK HERE. Russell and Mike from YYG staff will look through them.
May 1, 2010 at 9:24 PM
This was a great interview, I am very happy to hear about the app store idea.
May 1, 2010 at 9:24 PM
yeah me too. the app store sounds freaking awesome! =3
May 2, 2010 at 2:48 PM
Thank you so much for this podcast!
it has cleared up so manny problems and "complaining" thoughts for me. If and when you redo the homepage, keep evrything, and add new stuff, but make the entire page customizable.
Builder K,
May 2, 2010 at 5:46 PM
you're welcome.
btw. post your questions here.
http://s1.zetaboards.com/GMIndie/topic/3261983/1/#new
May 2, 2010 at 9:20 PM
I would rather see better networking support. Lets face it when it comes to making 2D games, the closest competitor to Game Maker is Flash and XNA.
May 2, 2010 at 9:23 PM
I agree =3